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Oculabyrinth
Trailer:
Roles:
Producer, Lead Artist, Lead Designer
Main work on game included management of the team overall to finish what was needed for the project, especially on the art side. Worked with team to finalize the design of the three puzzles that were to be implement to showcase the functionality of the Tobii EyeX device. Additionally set up all of the room designs and integrated all the art assets into the game.
Description:
A First-Person puzzle game made in Unity that makes use of eyetracking technology through the Tobii EyeX. Players find themselves trapped in a underground castle after falling down a hole, to where they must use the eyes to interact with the various objects in the environment.
Project was showcased at Becker College's booth at PAX East 2018.
Screenshots/Media
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