Product Owner, Lead Artist (2D, VFXs, 3D), Designer
Main work on game includes creation of all visual effects, setting up appearance of levels, creating cutscene sequences, and modeling additional environmental assets.
Aided in the the initial design and gameplay concepts of the game, and designed various levels used as challenge and tutorial levels to serve as extensions to the main levels that are created. In general manage art team and provide feedback and references for asset creation.
A First-Person puzzle game made in Unity, in which players control a human-made robot that travels to a planet and must solve the mysteries of an ancient robotic ruin in order to save it. In order to do so, the players will use a special projection system that allows them to create and manipulate wires of light within the environment, allowing to pull, grapple, and connect various mechanisms within the ruins.
Project is made is association with Becker College through a Microsoft Creator's Program. Project also showcased at Becker College's booth at PAX East 2019.