
general art
Digital Art
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A personal piece created to showcase the blooming of new life in a warm, soothing summer. Made in GIMP. This piece was feature at ArtWorcester's 15th Annual College Art Show.
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Cover image created by me for Rewired (More Info in project section). Piece depicts player character transversing through the environment. Created with Clip Paint Studio.
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Intro sequence for Rewired where through the sequence showcases the building of the robot, to where it is then sent into space but then crash lands at its destination. Made in Clip Paint Studio.
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A project to where various pictures had to be combined to create a single, coherent image. Made in Photoshop. This piece was feature at ArtWorcester's 15th Annual College Art Show.
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Digital art of a celestial alien-being who is transported by a ship operated by its worshipers so that it can create stars. Made in GIMP.
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Art practice of a human eye to create texture and detail. Made in Photoshop.
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Image asset made for Stardust Mystery game as an asset to be displayed within Steam's system. Composed environment with models used in game, posing characters myself within Maya, and using GIMP and Unity to finalize typography and composing the image background and setup.
Vector Art
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A vector poster made for a game jam to showcase the explosive ideas of participants to come forth. Made in Illustrator.
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Vector art piece that I was comissioned for to depict a product for cookies flavored with beer. Made using Vector functionality of Clip Paint Studio.
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Various icons and variations of them to be used to signify what type of tool the player is using. Made in Illustrator for Stardust Mystery: Building the Universe.
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Vector T-Shirt design made for Stardust Mystery: Building the Universe. Made in Illustrator.
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Isometric-styled building made with Illustrator, detailed with addtional shading and texture through gradients and patterns.
UI Art
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Various item icons depicting tools and objects to be display on UI. Made for Stardust Mystery: Building the Universe using GIMP.
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Various assets made in combination with Illustrator and Gimp, and placed together onto the inventory system of Stardust Mystery: Building the Universe. Added in the functionally of the scaling/animating assets and the selection glow myself in Unity.
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Teleport Menu UI for Stardust Mystery made in Unity. Basic menu for selecting teleport locations.
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Gluon tool UI for Stardust Mystery. Implement UI visuals myself, where at maximum charge signifies to play that the tool is firing the gluon (rainbow slime).
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Move Tool UI for Stardust Mystery made in Unity. UI itself signifies inputs for forward and backward as requested, where see UI lights up to match action on screen.
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Claw tool UI that signifies the status of the device of if it is firing, if it grabbed an object or not, when it is returning, and if it has a object it can throw within it. Made for Stardusy Mystery within Unity and implemented visuals myself.
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End level UI made in Unity for personal project Rewired. Showcases completion time and directions.
Storyboards
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Storyboard, showcases scene of a feline assassin approaching her prey in a way most people would not expect, complete with shot description. Made in GIMP.
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Storyboard, focuses on a young girl and her friendly robot finding a soda machine in the outskirts of a wasteland, complete with shot description. Made in GIMP.
Traditional Art
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Self-portrait of myself for a Life Drawing course, done from a photograph. Made on bristol board in pencil. This piece was feature at ArtWorcester's 15th Annual College Art Show, to where was a piece to receieve an award from the jurors: Link: https://www.becker.edu/becker-college-ten-students-selected-to-exhibit-in-the-artsworcester-college-show/
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Life drawing of a collection of hands and feet. Made on bristol board in pencil.
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Life drawing of human anatomy, focus on skeletal and muscular system. Made on bristol board in pencil.
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Traditional drawing of a undead mushroom giant, whose body is now being used as a birdhouse. Made on bristol board in pencil.